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Making of "Finding Nemo"

@ środa, 7 maja 2003 - 14:56 - Piotrek Grabowski
Computer Graphics World posts an interesting article about the creating of Pixar's "Finding Nemo"  film.

Male Body References...

@ niedziela, 27 kwietnia 2003 - 22:32 - JeRRy
3D.sk updated with 156 Male body references.

Character Studio 4.1

@ niedziela, 27 kwietnia 2003 - 22:07 - JeRRy
This update is for 3ds max 5.1 and character studio 4.0. It should not be installed to any earlier version of 3ds max than 5.1. If you have 3ds max 5, please upgrade it to version 5.1 or later before installing character studio 4.1. Refer to the Readme file for further details regarding installation and changes that have been incorporated with this update. character studio 4.1 is a stability release providing a collection of stability and workflow fixes. Noteworthy amongst these changes is superior support of MAXScript on the motion mixer and better support of motion capture markers.

LightWave 3D [8]

@ sobota, 26 kwietnia 2003 - 19:18 - JeRRy
NewTek is pleased to announce that we will be previewing LightWave 3D® [8] at SIGGRAPH 2003, July 29-31, Booth#2848. NewTek's LightWave 3D [8] is expected to ship in the fourth quarter of this year. Development for this release of LightWave® will focus on workflow and user interface improvements. In addition, LightWave [8] will include enhancements to character animation tools and game development tools, as well as improved integration with other production tools and with 3rd party add-ons.
NewTek is also pleased to announce that those who purchase LightWave 3D [7.5], full copy or upgrade, from April 1, 2003, until LightWave 3D [8] ships will receive the LightWave 3D [8] update free, by download. Those who have been considering purchase of a new or upgrade seat of LightWave may do so knowing that an investment now will also secure them the next generation of this industry-standard 3D toolset.

Painter 8 Trial

@ sobota, 26 kwietnia 2003 - 15:12 - onyx
The Corel Painter 8 free trial download is now available...

DI's Power Tools

@ poniedziałek, 21 kwietnia 2003 - 20:10 - Piotrek Grabowski
David Ikeda has just released a collection of nifty Modeler plug-ins - Power Tools that feature some useful normal-based scaling and translation tools along and many others.

Patch to InSight 2.32

@ środa, 16 kwietnia 2003 - 8:05 - JeRRy
Integra Inc. has just released patch 2.32 for Insight. We've fixed some bugs:
  • the problem with Auto Check Box for White Level saving
  • the problem with Animated textures
  • the problem with Fuzzy reflections from surfaces without smoothing groups
  • the problem with Light Lister (Max5)

Visual Selector

@ wtorek, 15 kwietnia 2003 - 17:47 - JeRRy
What could be more fun than animating characters in CINEMA 4D? Want fire-breathing dragons with pink and green spots? You got it. (...) But character animation comes hand-in-hand with one of the most boring things you can do in 3D: select objects. And when you're animating a complex rig, you need to select and record dozens of bones hundreds of times. Scrolling through the Object manager to find and select these bones is nobody's idea of fun. What's more, it slows you down. (...) A new way to select objects. Click here to see how Visual Selector affects your workflow. (...) But to the rescue comes Visual Selector, a new CINEMA 4D plugin from Paul Everett...

AIR v2.4

@ wtorek, 15 kwietnia 2003 - 17:10 - JeRRy
SiTex Graphics releases AIR 2.4. New features include support for Blobby primitives, Dynamic Blob Ops, more efficient rendering, and enhancements to AIR Show.

Better Boole for Cinema4D...

@ wtorek, 15 kwietnia 2003 - 16:45 - JeRRy
There's always something new and exciting for MAXON users. A few days ago there was the jam-packed free update to CINEMA 4D R8.1. Now there's a free tool that nobody who uses Booleans should be without.

The new Better Boole plugin gives you the cleanest, most exact cut yet when you create a new object from overlapping objects. The secret of this CINEMA 4D plugin? Always to keep the following golden rules in mind when generating the new object (...)

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